A downloadable asset pack

Buy Now$14.99 USD or more

The time has come to embark on a great adventure. From the beloved village to mysterious forests and ruins, traveling through vast plains; crossing lively rivers and hot deserts... marching on towards your very first dungeon!
Adventure Begins is a collection of 16x16 tiles and characters, inspired by the late 90s era of handheld action rpgs and rpgs, carefully crafted to push classic pocket hardware to the very edge.

The entire pack (unlocking at 14,99$) features:

  • more than 15 different terrains (single tiles and composeable)
  • 5 different cliff tiles, with variations, caves and stairs
  • 6 different trees and a composeable jungle ...and a biiig tree!
  • drywall and grassy mound ruins
  • animated water (shallow, deep, sea, waterfalls, cliffs and rocks - and more!)
  • village houses, decorations and bridges
  • desert tiles, dunes and an ancient city
  • 3 palette variations: daytime, sunset and night.
  • planned updates and extras from the discord workshop!

Now also including the character expansion pack - Adventurers & Adversaries!

This add-on pack features 4 directional characters with movement animation, 4-5 colors in a gbc-like aesthetic.

  • 36 characters (heroes and npcs)
  • 8 animals
  • 8 horse and horseriding sprites
  • 16 monsters
  • 8 big bosses
  • alternative palette for each character


Adventure Inside, the latest expansion pack for Adventure Begins is now available! It contains interior tiles and brand new Castle City tiles!
This latest expansion pack, the biggest one yet - effectively more than double the original release, contains:

  • Castle Town tileset (656x656pixels! More than 1.6k tiles!) featuring modular house and castle tiles, walls, a flea market and much more!
  • 6 Interior Structure tilesets (Cave, three types of house, Treetop, Special Round Turrets), matching Adventure Begins Overworld and the brand new Castle Town tileset
  • Hundreds of decorations (tables, chairs, furniture, food, wall-mounted, shop, astrology, science and magic and much more!)
  • Brand new animations (waterwheels, windmill, doors, crystals, chests, light sources, furniture and more!

A selection of tiles and characters is available as a free version!
Rpgmaker and Godot support is coming.


For both versions of the pack (demo and complete)
✔️ You can :

  • Use these assets for personal and commercial projects.
  • Adapt and modify these assets, their palette and their layout to match your project and needs.

❌ You can not :

  • Claim these assets as yours.
  • Distribute or sell those assets, even when modified.
  • Use the assets for a NFT/metaverse/AI project.

🎞️ The only difference between the two versions is crediting: demo version requires crediting for either commercial or personal projects; whereas credits are not mandatory for the complete pack (but still very apreciated!).

StatusReleased
CategoryAssets
Rating
Rated 4.9 out of 5 stars
(76 total ratings)
AuthorZaebucca
Tags2D, Action-Adventure, Boss battle, Characters, Monsters, Pixel Art, Retro, Tileset, Top-Down, Top Down Adventure

Purchase

Buy Now$14.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $14.99 USD. You will get access to the following files:

Adventure_Begins_OverworldTilesetPack1.0.1.zip 2.5 MB
Adventurers & Adversaries 1.2.zip 3 MB
Adventure Inside 1.1.zip 5.7 MB

Download demo

Download
AdventureBegins_DemoVersion.zip 60 kB

Development log

Comments

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Viewing most recent comments 1 to 40 of 74 · Next page · Last page

Hey Zaebucca, I am interested in purchasing all your tileset packs including the one you used for the walking simulator game and the new orleans tileset you made as a commission that you posted on X if possible. Let me know if you're interested and what the price would be. Thank you!

(1 edit) (+1)

Is there any new update on the RPG Maker support? Would really love to get this pack as soon as its available.

Alternativly which would be the best engine to use those assets to make a game with it?

(1 edit) (-1)

I really want to get this assets packs for rpg maker and I already made the same question, sadly the creator never replied and he/she said and I quote: "I'm also working with all these tileset together for Rpgmaker and Godot compatibility, which will be the upcoming update in the next weeks!"

That was half a year ago, so my guess is that sadly this is just an abandoned asset pack with no future content planed. Sad for everyone that got the packs hoping for RPG maker support.

(+5)

I have been expanding and working on the asset pack(s) as precedently stated. It's a lot of work, intertwined with lots of regular work from my daily freelance life. What I mainly provide is graphics. Rpgmaker firstly began as a request from a few people that I am happy to work for and I do not want to abandon at all. Please keep ij mind I am not a Rpgmaker based developer, if I were I would have done all the work in a radically different  way as I have basically been redoing all my tilesets entirely to make them work within the software. This is ab immense amount of work for a promise I definitely want to keep.

You could simply use the tileset as is, use parallax for RPG Maker.

(1 edit)

Can you tell me how the animated water is supposed to be looped?

1-2-3-4-1-2-3-4 or 1-2-3-4-3-2-1?

And if you could tell me what palette you’re using for this tileset, that’d be great.

Also, are you open for small-scale commissions, and if so, how to get in contact with you and ask about details?

(+1)

1-2-3-4-1-2-3-4 is the correct loop! I am adding the palette, it's a custom one I made for these tiles. Is it okay to include it as an aseprite file?

At the moment I am not able to offee commission slots, I would love to, but I am quite full of work at the moment. I am sorry!

Thank you for your reply.

And yes, an aseprite file would be fine for me personally, but perhaps just a .PNG with all the colors would be helpful for others as well?

(+2)

Hoping to see more areas/enemies to update this pack since I'm using it in a project right now! Good stuff!

Do the monsters have 4 directions for animation? 

or is it only the npc/characters?


Does the dragon, golem, etc. have 4 directions as well? Thank you

(+1)

Yes! They all come with 4 directions and walking animation, even the big bosses!

Wow! I simply love this asset pack! Can't wait to use this in one of my projects. <3 Is there any chance to see also different seasons or the addition to snow for this asset pack?

(+1)

Extra and work with rpg maker can u add winter and jungle/hell dungeons ofc ectra enemys bosses other pack for 15 dollar 

(+6)

Any news on the Rpg Maker support?

(+3)

Yeah not entirely sure. Been waiting for a year for it. I heard he was gonna have it out in like July but, nothing so far.

(+1)

Yeah, I don't mind if he had to cancel it, no pressure and all but it would be nice to have confirmation one way or another.

I got great news! New update soon :D

I noticed something weird, when animating the sprites for Adventurers & Adversaries, 2_CharacterB and 2_CharacterB_alt, the first guy, the walk cycles don't really work well left and right. Any update on this coming?

(+5)

Hi I was reading through your description as well as the comments to confirm before bothering you. I see there is one image in previews, of your tileset named in the RPG Maker format. Does this now works for that engine? 

I think your work has a lot of spirit and I'd like to use it in my upcoming project. Thank-you.

(1 edit)

I buy this asset pack because I love it art and feeling and want to create a game but I want to use it as a reference but not copyright I hope. And how do I follow or join you artwork view. it my first time doing that kind of stuff? Hope you read my comment.

(+5)

Hey Mate. Do you know when RPG Maker support will be coming? I've very excited to get this!

(3 edits)

I need help to understand for the rules using the assets can I use it as a reference and change the assets for my Sprite sheets as long it not the same or copyright? I want to create a game and I love the Gameboy color Legend of Zelda Season and Age. If I buy it where do I get the asset and can I use aseprite if I spell it? Is it a PNG image?

Hi, is it 15 dollars for all 3 collections?

Hi! If you mean Adventure Begins, Adventurers & Adversaries (character pack) and Adventure Inside (interior pack), yes indeed! You get all these assets at 14,99$!

Ever plan on doing any weapons or attack animations? 

(+2)

Yes indeed! Please consider they will be the "standard", simple animation, but they are in the works!

Would it be possible to get the color palette that was used to create these Tilesets? It could be very useful.

Yes! Sorry for the late reply, but I am going to announce today a roadmap regarding the upcoming packs and corrections / additions to the released one, also featuring indeed palettes!

(+1)

Hi there, I second this. I tried to find the roadmap mentioned but wasn't sure where to look. 

(+2)

Very rarely do you see a tileset that you go, damn, I hope somebody makes a game using this. This is a gorgeous looking tileset, really.

Thank you so much! It has been a blast, seeing many gamedevs already implementing elements or the full tilesets in their work. What really makes me happy is acknowledging the ways tilesets (in general, not mine only) get alive and evolve with the projects!

(+3)

Does it support RPG Maker now? I just want to make sure before I buy it.

(+4)

Very, very soon! As we are speaking I'm working with  the whole cross-pack rpgmaker update (for this pack, Tar Pit and Adventure Begins)!
May I ask which RMaker version would you be interested in the most? Atm I'm  focusing mainlyon MZ/MV

(+5)

I'm using RMaker MZ. I'll be waiting for that RMaker update support. Thanks and Goodluck! 

(+4)

MZ/MV version please. 

I have an issue with the Cave tilesets. I feel like I'm missing some tiles for making concave rooms. Will tiles be added for creating corners inside cave rooms?

Does this pack include a palette file, by chance?

(+3)

Ohh, very nice looking. Also looking forward for RPG Maker support.

(+2)

Hey, I absolutely love these tiles, instant purchase, excited to get to use them! I saw that RPG Maker support was planned for a while back, is that still on the docket for this pack?

(+3)

Yes indeed! The next big update is RMaker files (for this and the new assets), as well as a few extra parts (and correctioons)!

(+2)

Insta purchase when this drops 😎

(+2)

This is stunning! Just purchased and can't wait to tinker around with it! Thank you for your incredible work

Hi, could you include the color palette? Thanks!

(+1)

Hi, Zaebucca! I noticed a problem in the Cave_A and Cave_B tilesets. The floor tiles in the bottom left corner are misaligned. I had to move them down half a tile for them to work as intended. This seems to be an error in the packing of the sprites

(+4)

hello is there any attack animations or is this more like jrpg overworld where the combat is seperate

(+1)

There's no attack animations, which I feel is probably this assets weakest part. 

ngl , this is absolutely gorgeous and very reminiscent of FF:Legends and Dragon Quest

Is it possible to use these assets in an open source project for a pirate themed game? It has the GPL 3.0 license. No, I have not used it yet :)

(-1)

You could, but the assets would not be able to be GPLed since the license is more restrictive. While the GPL allows redistribution, the description of these assets clearly states that distribution is disallowed. So erm actually you can't distribute the game at all unless you distribute the rest of the game separate from the assets and then direct people here to download them. /hj

I would really love to see some more examples of the tileset in action, otherwise keep up the good work!

This pack looks great but, I was wondering if you plan on adding a snow expansion as well?

Amazing! This pack gives me an old Final Fantasy vibe. May I ask if you have any plans for Godot support soon, especially for the animation tiles?

How many layers would you recommend a game with these graphics to have?

That's all up to you how you want to handle it.
But generally speaking when I do it

Layers:

Players
Enemies
Colliders

Ground
Foregrounds

(+1)

Hello there! That's an interesting question. These tiles may work with as few as two layers (a terrain / structure layer, and an "overlay" layer for elements such as treetops and decorations with transparency). By following this strict limitation, you may be able to obtain a real retro-styled GBC aesthetic. Of course, on top of these two layers, a third one is dedicated to characters and animation.

I usually work with two or three layers as well + character/event layer, as this allows me slightly more freedom with overlaying tiles and transparent ones without making too many specific junction tiles!

(+1)

this pack is insane. you're the GOAT

(+2)

This is....... amazing

can u make and sell spell icons/items/weapons ect u know for jrpg games.

That's a lovely request, and I can just say... stay tuned!

(+1)

This is really, really beautiful. Thank you for making the set!

(+1)

Wow, the stunning material resolution, what a nostalgic and exquisite art style

(+1)

Really cool assets, fantastic work!

(-1)

This is a really gorgeous set, reminds me a lot of Zelda games. I started working on an RPG maker game that I plan to draw all the assets in, but I wanted something to start with so I wouldn't get bogged down in drawing stuff and never being happy with how it looked.

Seems you haven't quite worked out RPG Maker MZ support so I'll have to do a fair bit of 'reformatting' of things. Which is too bad, I hoped to be able to just buy it and go. But I know how to use Photoshop, so it's not the end of the world.

Still, it would have been really nice to be able to just drop these into RPG Maker and go instead of having to do a bunch of work :) (their auto tile system gives me a headache. It's not that complicated but it's still annoying.)

(+2)

Hi David! I'm almost done with RMaker MZ (which is the easiest to set mainly because their 16x16 option and layering, allowing a more "custom" use of tilesets A, B, C, D). Character packs are already Rmaker-ready (with options for Rmaker XP, VX, Ace and MV as well)
The main issue with Rmaker tilesets (taking me forever) is the stark limitation on width and length, which requires me to constantly make more tileset groups and constantly sacrifice tiles  (dramatically so with terrains) and decoration to make everything fit in 256x256 groups.

The final result will probably still need quite some tinkering from the users, as it won't allow all the possible required combinations for each map anyways :'(

(+1)

Thanks for the quick reply. I'll hold off until you say you're done then. I tried doing it myself but RPG maker's auto tile system is such a mind**** (not sure if you can swear in the comments on here.) I tried to do it myself but it gave me such a headache. I don't know why their system is so obtuse from the artist's perspective. Having the system generate these middle ground tiles based on little subtitles is ridiculous. It would make far more sense to just allow people to do a few 9/9 grids. Like this literally waves a couple megabytes per game, but wastes hours and hours of the artist's time.

Sorry one more thing. Do you have any rough estimate for when you think those will be done? (Don't want to rush or make you think you're under the gun. I honestly should have checked the description before buying... though your tiles are really gorgeous.) Once you do complete I'll purchase the pack again (I realize I don't have to but I will do it as a thank you.)

Also not sure if you're aware, if you want to make 16/16 tiles into 32/32 and 48/48 tiles for the three sizes of RPG Maker MZ tile set options you can just set Photoshop or whatever image app you're using to resample with nearest neighbour and then change your DPI from whatever it is to that number x2 for 32/32 and x3 for 48/48. Which might cut off future requests from people who want larger tiles. (Don't feel a need to do that just for me though, that's easy to do myself in Photoshop.)

(+4)

Beautiful work! Is there estimate as to when Godot support is coming? Will defo get the whole pack once it does, this is just what I’m looking for. 

(-1)

No response to this after a year is wild.  I wonder the same..

(1 edit) (+1)

I apologize, it has been a rather complex year and I prioritized releasing new expansions (interiors, city and characters) and packs (the new dungeons).

I also had some difficulties with godot and rpgmaker as I had no experience with the first and very little experience with the latter (and the tiling system of MZ is quite nice, but calls for an overall rethinking of tiling and formatting, which required lots of time.

The overall result is that I spent quite some hours on both to try and get everything done, but maintime work, relocating and a lot of different things went all together and got me a bit stuck in a loop and I often had to decide how to tackle the next objective.

That being said, as you deserved an explanation, Godot and Rpgmaker formatting for all the tilesets are the next update this month, which I've been working on for quite a while.


Please excuse me again for the lack of communication, but I am alone in this and quite new at lots of this job aspects, other than pixel art itself which has always been my main (and arguably only) skillset.

Viewing most recent comments 1 to 40 of 74 · Next page · Last page
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