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Hey Mate. Do you know when RPG Maker support will be coming? I've very excited to get this!

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I need help to understand for the rules using the assets can I use it as a reference and change the assets for my Sprite sheets as long it not the same or copyright? I want to create a game and I love the Gameboy color Legend of Zelda Season and Age. If I buy it where do I get the asset and can I use aseprite if I spell it? Is it a PNG image?

Hi, is it 15 dollars for all 3 collections?

Hi! If you mean Adventure Begins, Adventurers & Adversaries (character pack) and Adventure Inside (interior pack), yes indeed! You get all these assets at 14,99$!

Ever plan on doing any weapons or attack animations? 

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Yes indeed! Please consider they will be the "standard", simple animation, but they are in the works!

Would it be possible to get the color palette that was used to create these Tilesets? It could be very useful.

Yes! Sorry for the late reply, but I am going to announce today a roadmap regarding the upcoming packs and corrections / additions to the released one, also featuring indeed palettes!

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Very rarely do you see a tileset that you go, damn, I hope somebody makes a game using this. This is a gorgeous looking tileset, really.

Thank you so much! It has been a blast, seeing many gamedevs already implementing elements or the full tilesets in their work. What really makes me happy is acknowledging the ways tilesets (in general, not mine only) get alive and evolve with the projects!

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Does it support RPG Maker now? I just want to make sure before I buy it.

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Very, very soon! As we are speaking I'm working with  the whole cross-pack rpgmaker update (for this pack, Tar Pit and Adventure Begins)!
May I ask which RMaker version would you be interested in the most? Atm I'm  focusing mainlyon MZ/MV

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I'm using RMaker MZ. I'll be waiting for that RMaker update support. Thanks and Goodluck! 

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MZ/MV version please. 

I have an issue with the Cave tilesets. I feel like I'm missing some tiles for making concave rooms. Will tiles be added for creating corners inside cave rooms?

Does this pack include a palette file, by chance?

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Ohh, very nice looking. Also looking forward for RPG Maker support.

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Hey, I absolutely love these tiles, instant purchase, excited to get to use them! I saw that RPG Maker support was planned for a while back, is that still on the docket for this pack?

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Yes indeed! The next big update is RMaker files (for this and the new assets), as well as a few extra parts (and correctioons)!

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Insta purchase when this drops 😎

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This is stunning! Just purchased and can't wait to tinker around with it! Thank you for your incredible work

Hi, could you include the color palette? Thanks!

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Hi, Zaebucca! I noticed a problem in the Cave_A and Cave_B tilesets. The floor tiles in the bottom left corner are misaligned. I had to move them down half a tile for them to work as intended. This seems to be an error in the packing of the sprites

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hello is there any attack animations or is this more like jrpg overworld where the combat is seperate

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There's no attack animations, which I feel is probably this assets weakest part. 

ngl , this is absolutely gorgeous and very reminiscent of FF:Legends and Dragon Quest

Is it possible to use these assets in an open source project for a pirate themed game? It has the GPL 3.0 license. No, I have not used it yet :)

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You could, but the assets would not be able to be GPLed since the license is more restrictive. While the GPL allows redistribution, the description of these assets clearly states that distribution is disallowed. So erm actually you can't distribute the game at all unless you distribute the rest of the game separate from the assets and then direct people here to download them. /hj

I would really love to see some more examples of the tileset in action, otherwise keep up the good work!

This pack looks great but, I was wondering if you plan on adding a snow expansion as well?

Amazing! This pack gives me an old Final Fantasy vibe. May I ask if you have any plans for Godot support soon, especially for the animation tiles?

How many layers would you recommend a game with these graphics to have?

That's all up to you how you want to handle it.
But generally speaking when I do it

Layers:

Players
Enemies
Colliders

Ground
Foregrounds

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Hello there! That's an interesting question. These tiles may work with as few as two layers (a terrain / structure layer, and an "overlay" layer for elements such as treetops and decorations with transparency). By following this strict limitation, you may be able to obtain a real retro-styled GBC aesthetic. Of course, on top of these two layers, a third one is dedicated to characters and animation.

I usually work with two or three layers as well + character/event layer, as this allows me slightly more freedom with overlaying tiles and transparent ones without making too many specific junction tiles!

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this pack is insane. you're the GOAT

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This is....... amazing

Viewing most recent comments 1 to 23 of 63 · Next page · Last page